Little bit late on this one
NEW THINGS | ||
New Sorcerer sword skill Cold Wave replaces Frostbolt | “Hold right-click with your sword to charge Cold Wave for up to 1.5 seconds. Upon releasing right-click, unleash a gust of icy wind to knock enemies 3 blocks in front of you that knocks them backward, dealing up to 6 damage based on time charged and inflicting Slowness II for 2 seconds. If you are sneaking, you will also knock yourself backward.” | Cooldown: 6 seconds Mana: 40 |
Assurance rework: | “Melee attacks deal bonus damage equal to 10% of your target’s missing health. ” | |
Earth Smash rework: | “Right-click your sword to activate. Stomp the earth beneath you, dealing up to 5 damage (based on distance) and slightly knocking enemies within 4 blocks of you upwards. Activating Earth Smash while in the air will cause you to crash down and smash the ground with great force, dealing up to 8 damage instead and knocking enemies within 5 blocks of you away.” | Cooldown: 10 seconds |
Bugfixes |
Fixed lobby PVP sword not getting removed |
Fixed Rally not working in the lobby |
Fixed Footwork not re-applying speed on hits |
Fixed colored name tags in lobby |
Balances | |
Duelist | LUNGE can no longer be used while slowed |
DUELIST HP lowered 50 >> 45 | |
CONDITIONING absorption effect reduced 2 >> 1 | |
CONDITIONING absorption duration increased 40 >> 45 seconds | |
DEADLY COMBINATION slow duration increased 2 >> 3 seconds | |
DEADLY COMBINATION cooldown reduced 14 >> 10 seconds | |
Warden | VIGILANCE slowness level decreased 3 >> 2 |
ADRENALINE health threshold increased 40% >> 50% health | |
CONDEMN ground duration increased 1.5 >> 2 seconds | |
CONDEMN no longer reduces your attack damage | |
Berserker | SEISMIC SHOCKWAVE cooldown reduced 14 >> 10 seconds |
SEISMIC SHOCKWAVE max damage increased 4 >> 6 | |
UNSTOPPABLE WILL cooldown reduced 12 >> 10 seconds | |
BATTLE RAGE cooldown reduced 11 >> 10 seconds | |
CLEAVE cooldown reduced 12 >> 8 seconds | |
CLEAVE has a new added effect: During the 4 seconds of the ability, if you sneak, you will reduce all knockback from melee attacks done to you to 0 | |
BLOODLUST now restores 4 health whenever you kill an enemy | |
PERSEVERANCE cooldown reduced 9 >> 6 seconds | |
Marksman | EXPLOSIVE BOLT cooldown reduced 18 >> 13 seconds |
Hunter | WOLF STANCE cooldown reduced 8 >> 4 seconds |
SWIFTNESS damage reduction increased 60% >> 80% | |
SWIFTNESS cooldown reduced 14 >> 10 seconds | |
ROPED ARROW cooldown reduced 8 >> 6 seconds | |
WOLF FANG cooldown reduced 8 >> 7 seconds | |
FOOTWORK now also makes you immune to slowness | |
Thief | ILLUSION cooldown reduced 16 >> 12 seconds |
Rogue | CHAIN ATTACK stacking damage decreased 1 >> 0.5 |
CHAIN ATTACK maximum damage decreased 3 >> 2 | |
PHANTOM DASH damage decreased 6 >> 5 | |
VITAL STAB bleed duration decreased 5 >> 3 seconds | |
VITAL STAB cooldown decreased 9 >> 5 seconds | |
BACKSTAB damage increased 3 >> 4 | |
ROGUE will now have FULL white leather armor, as opposed to just half and half. | |
Druid | OVERGROWTH cooldown increased 8 >> 10 seconds |
OVERGROWTH mana cost increased 70 >> 90 | |
NURTURE mana cost reduced 30 >> 20 per second | |
NURTURE effect radius increased 5 >> 7 blocks | |
PARALYZING POLLEN cooldown decreased 10 >> 8 seconds | |
MIASMA cooldown decreased 10 >> 8 seconds | |
EARTH WALL cooldown decreased 11 >> 8 seconds | |
NATURE’S GIFT cooldown decreased 15 >> 12 seconds |
Other QOL Changes | |
Significantly improved wall kick detection on Leap | |
Added the ability to /skill other players | |
Proximity Items Update | Proximity Items will no longer activate on teammates. Proximity Items now indicate whether they were placed by your team or not. |
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